These tiles of a tiny Kirby are found in sprite bank 8C, along with the graphics for the Mike and Ball abilities. Not so much the objects themselves, but the way they behave.Īccording to the game's director, Masahiro Sakurai, in a Developer Interview of Kirby's Adventure, several abilities were cut out of the final game, including one "where Kirby could shrink down". It was remade in 2002 for the Game Boy Advance as Kirby: Nightmare in Dream Land, followed by a 3DS port in 2011 as 3D Classics: Kirby's Adventure, using the original NES resources with minor differences like depth effects. It has a great amount of unused content, too – some of which would be recycled for future Kirby games. It's also one of the most graphically-advanced games released for the NES, released near the end of the console's life cycle. Kirby's Adventure is the sequel to Kirby's Dream Land, which set the standard for all future Kirby games with the introduction of copy abilities as well as being a much longer game than its predecessor. This game has hidden development-related text. ![]() Also known as: Hoshi no Kirby: Yume no Izumi no Monogatari (JP)
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